Optimization of the Board Game as a Platform for the Concept of Peace Education: A Survey Method Study

Leni Anggraeni, Idrus Affandi, Dinn Wahyudin, Sandey Tantra Paramitha, Muhammad Gilang Ramadhan
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The implementation of peace education in the university environment has not yet found the right technical implementation, so the main goal in peace education has not been achieved, especially the application in the university environment. Therefore, this research aims to determine the general perception of board games as a media of peace education for students. This study uses a survey method collected from a representative sample of students from three different universities. The sampling technique in this study uses purposive sampling aimed at students who have courses in which peace education is integrated. The research locations this time are the Universitas Pendidikan Indonesia (UPI), Universitas Padjadjaran (UNPAD), and Institut Teknologi Bandung (ITB). This study indicates that students are very enthusiastic if this board game becomes a platform for delivering peace education in the student environment. This study concludes that students agree with the concept of delivering peace education through board game media.


Game learning, Board game, Media, Peace education

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Anggraeni, L., Affandi, I., Wahyudin, D., Paramitha, S. T., Ramadhan, M. G. (2022). Optimization of the board game as a platform for the concept of peace education: A survey method study. International Journal of Education in Mathematics, Science, and Technology (IJEMST), 10(2), 494-511. https://doi.org/10.46328/ijemst.2292

DOI: https://doi.org/10.46328/ijemst.2292


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International Journal of Education in Mathematics, Science and Technology (IJEMST) 
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Editors: Ismail Sahin & Mack Shelley

Place of Publication: Turkey & Name of Publisher: Ismail Sahin

ISSN: 2147-611X (Online)

International Society for Technology, Education and Science (ISTES)